![]() During 5E, there’s no consistent overworld that I’ve ever been introduced to and none of the 4 Dm’s I’ve had so far have sold me a world that I can connect to like Azeroth or Golarion. Oh and as a quick edit, the motivations for my characters in Pathfinder are easy to find, such as I know this character’s race or culture originates from say, Kwanlai, but the Adventure takes place on the other side of the world in the west, so there’s one basic motivation, they came, they saw the world, they’re homesick and then, adventure happens. Smashing bad guys and getting loot, fun in it’s own right but it’s not the world of Golarion and it’s rich stories. During Pathfinder, I’m focusing more on my characters motivations and their social place within the game world, during 5E, it feels like I’m more or less playing diablo. I have found the exact opposite to be true. Pathfinder is great as a game but the number management and character creation can be a touch overwhelming. (Edit: Corrected some formatting and un-blunted my opinion cause I felt rude :c)ĥe tends to allow more flexibility and puts more emphasis on the roleplay over rollplay. Building a background, feat, race, magic item, monster, or spell another player can use at the table takes more time and effort than asking that person to read a book of readymade, playtested options. It enables things like social combat, building influences, reputations and follow on events through it’s various branches of gameplay.ĥE doesn’t strike me as a great system in general but that’s just my personal preference and experience, across the many tabletop games I’ve been in from WH40K to Pathfinder APs, to playing face to face PFS’s in Cali, 5E has been the only system that didn’t hook me. Tags Dungeon Master Tips Design Workshop Designing new game material is rewarding yet difficult work. ![]() Pathfinder also enables people to avoid the typical D&D experience of literally going to a dungeon, fighting some dragons, getting some loot. I find Pathfinder to be the better system for this as it allows people to be very, -very- specialised(Crit builds or non lethal builds, Diplomancer for example) in their builds or incredibly versatile even going as far as a jack of many trades. We would run it more often but I’m the sole content creator currently and it’s a lot of work creating the maps, monsters and stories that hook people in. My guild currently runs a once monthly, sometimes once twice monthly, Warcraft based Pathfinder Homebrew.
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